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BGMC 23 Starting Soon!

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The theme for this BGMC is "Tell a Story", this must be incorporated into your game entry. There is a total potential prize pool of $412 USD for the top 3 entries. Any of the following Blender integrated engines may be used: BGE UPBGE BDX Blend4Web Panda3D (via moguri's plugin) Armour The entries will be ranked by 4 different judges based on: Gameplay Experience (50%) Graphical Quality (25%) Sound Design (15%) Theme Adherence (10%) Countdown until BGMC 23 starts: Inspiration for those struggling to come up with ideas: For more details see the official blender thread:  https://blenderartists.org/forum/showthread.php?414367-BGMC-23-Tell-a-story-Announcement! Best of luck!

Blender Game Making Challenge 20 - Theme annoucement

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"Welcome to the Blender Game Making Competition #20! This is a contest for anyone who wishes to create a game with the Blender Game Engine. The theme of this BGMC is Flight.

Blender Game Making Challenge 18 - Gravity

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The Theme will be GRAVITY. You can do whatever you want, but you have to use gravity in a creative way. Try using Zero Gravity or something like that. Go crazy! I´m looking forward to what you can come up with. I decided on this theme, because I liked the idea of having space as a theme, but I thought gravity would be more interesting. Hope it won´t be too hard. You have time till the start of the competition now, to come up with a game concept, but please don´t start creating your game yet.

BGMC 18 coming soon

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From http://blenderartists.org/forum/showthread.php?383214-BGMC-18-Announcement-%2817th-24th-October%29 Blender Game Making Contest 18 | Announcement! Wait, hold the phone! What IS the BGMC?! The Blender Game Making Contest (or BGMC for short) is a week-long competition where people of the community make games relevant to contest's theme. It's secondary purpose is to encourage people to improve, either by trying to make something you've never tried making before, working with time-restraints or trying to aim for a specific style. The Theme: The theme will be announced at the start of the competition Rules! 1- No limits! As many polys and textures as your computer can handle. But remember other people have to be able to play your game if they are going to vote. If it melts my graphics card you're going to get a down vote from me. 2- Only 7 days for actual game creation. Don't get too ambitious as you may never finish on time. 3- Any as

BGMC 17 Winners Announced

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Originally posted by Smoking_mirror at http://blenderartists.org/forum/showthread.php?379966-BMGC-Winners-otto001-and-Blenderrendersky So another Blender Game making contest draws to a close. Congratulations to everyone who took part, it was a close finish, and for a while it looked like everyone was going to win. The gold medal, and grand prizes go to Otto001 and Blenderrendersky. Nice job on the winning game, it was my personal favorite, even with a massive bug where I couldn't save any people at all, I still really enjoyed it. Blenderrendersky has uploaded an updated version of Fireman with some improvements suggested by players, so go and give it a try if you haven't already. Silver goes to Thatimster, for his Discrete fishing, which I thought had the very best Easter egg of the competition. the second time he's come second AFAIK. Congratulations! Third place is split between Adriansnetlis with his thrilling Golden Reel Fishing, and twisterGE, whose R

BGMC 17 announced

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Originally posted by Smoking_mirror http://blenderartists.org/forum/showthread.php?377902-Blender-Game-Making-Contest-17-Announcement! Wait, hold the phone! What IS the BGMC?! The Blender Game Making Challenge (or BGMC for short) is a week-long competition where people of the community make games relevant to contest's theme. It's secondary purpose is to encourage people to improve, either by trying to make something you've never tried making before, working with time-restraints or trying to aim for a specific style. The Theme/Rules: Your goal is to make a game about water. This is perhaps one of the most interesting themes I've seen so far, since there's such a broad spectrum of things you can do with it. It doesn't have to be set on or in water, it could be about being in a desert and trying to find water, or it could be about water vapor (clouds and rain). There are lots of water sports, fishing games, animal sims etc... that could be made

BGMC16 Winners!!!!

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From http://blenderartists.org/forum/showthread.php?374316-BGMC16-Winners!!!! Wow!! It's been a close one! The calibre and quality of the entries is really impressive for this contest. It's no wonder the voting was so close. 1st place: Crazybombninja by Smoking Congratulations! An expertly made game, with a great level generation system and game play to match. 2nd place: BOX, The Sneakering by Lushmoss Great concept of sneaking past cats, loved the Alan Partridge face on the box and the stylised cats. 3rd place: Tesseract by Shogun Lloyd Brilliant and beautiful use of light and sound, loved the colours, with some suspenseful game play. Well done to everyone who took part. I had a great time playing through the games. Sooo many good entries!