BGMC 17 announced
Originally posted by Smoking_mirror
http://blenderartists.org/forum/showthread.php?377902-Blender-Game-Making-Contest-17-Announcement!
Wait, hold the phone! What IS the BGMC?!
The Blender Game Making Challenge (or BGMC for short) is a week-long competition where people of the community make games relevant to contest's theme. It's secondary purpose is to encourage people to improve, either by trying to make something you've never tried making before, working with time-restraints or trying to aim for a specific style.
The Theme/Rules:
Your goal is to make a game about water. This is perhaps one of the most interesting themes I've seen so far, since there's such a broad spectrum of things you can do with it. It doesn't have to be set on or in water, it could be about being in a desert and trying to find water, or it could be about water vapor (clouds and rain). There are lots of water sports, fishing games, animal sims etc... that could be made about water. Survival game set in a flooded town? Sounds great. Water gun first person shooter? Amazing idea. It's really up to you. Go wild.
Rules!
1- No limits! As many polys and textures as your computer can handle. But remember other people have to be able to play your game if they are going to vote. If it melts my graphics card you're going to get a down vote from me.
2- Only 7 days for actual game creation. Don't get too ambitious as you may never finish on time.
3- Any assets created before the competition should be available for the community to use (i.e.posted in the resources forum). You can use scripts, models, rigs, 2d filters or any of the other great resources people have posted in the resource forum.
4- If you use any pre-created assets please credit the person who created them in your WIP thread.
5- You don't have to use the latest version of Blender, but be aware that making someone download 2.49b just to play your game will probably lose you votes.
6- There should be water in there somewhere!
7- Easter egg!!! If you manage to get an Easter Egg of our Favorite Moderator, Prof. Monster in there somewhere I'll certainly give you a vote.
Judging:
The public vote last time was pretty fun, so I think we'll be doing a public vote again this time, except with a bit of a difference. The vote will be multiple choice, so you should vote for your top 3 games, not just your favorite. This should spread votes around a bit more and make sure everyone gets a few votes (it's not very fun to enter a competition and have no one vote for you, even though you made a great game).
You'll be free to vote for which ever game tickles your fancy, but please consider the following:
Is it fun?
Does it have an interesting concept?
Is it well made (graphics, coding, sounds etc..)
Is it playable (few bugs or bad performance)?
Have they tried to make it accessible (options for non-WASD players etc...)?
Does it have water in it?
Are the instructions clear?
Did you finish the game and how long did it take you?
Do you think they really made the game in 7 days?
Are there any mitigating circumstances (the developer is 9 years old)?
Prizes:
I didn't collect my steam gift card last time, so it probably still exists somewhere. There may be other prizes, I know Thatimster donated an awesome one last time...
Other Benefits of Entering:
Last time kendrick1397 did some live stream Let's play type videos of the games, I don't know if he's doing that again, but I might do some myself, so it's a good chance to get some exposure for your games. Not to mention BGMC is one of the few times when people actually finish a game. It's great to have a finished game under your belt and really helps to motivate your and the feedback is great for helping you develop as a game designer.
How do I enter?:
There is no sign up sheet, you just have to navigate yourself to the "Works In Progress" forum, start a thread, title it like so:
"Bgmc 17 | 'Name of game'" and you're done! Be sure to let the community in on what you're making!
Some time before the final day of the competition, in order to submit your game, you must create a thread in the "Finished Games" forum with a download link to the game. (Preferably the .blend file) If possible try to use the latest version of Blender (2.75), but if not, please tell us which version you are using so we can play your game.
-----------------------------------------------------------------------------------------------------
You can start planning your games now (if you haven't already).
The first day of the competition will be Saturday August 8th and it will run until Sunday August 16th. You have 7 days during that time to devote to making your game. You can fix bugs or whatever up until the last day, then all the games will be collected in to a pack and voting will begin.
If you have any questions please post them here. You can also check out the site, http://www.bgmc.info/
which is currently being managed by pqftgs.
One extra thing:
If you need any technical help with your game you can post in the Game Engine Support and Discussion Forum with the prefix [BGMC17] and I'll try to take a look at your problem if I'm around.
THANKS to Battery for hosting the last BGMC, it was great fun.
And GOOD LUCK to everyone taking part!
http://blenderartists.org/forum/showthread.php?377902-Blender-Game-Making-Contest-17-Announcement!
Wait, hold the phone! What IS the BGMC?!
The Blender Game Making Challenge (or BGMC for short) is a week-long competition where people of the community make games relevant to contest's theme. It's secondary purpose is to encourage people to improve, either by trying to make something you've never tried making before, working with time-restraints or trying to aim for a specific style.
The Theme/Rules:
Your goal is to make a game about water. This is perhaps one of the most interesting themes I've seen so far, since there's such a broad spectrum of things you can do with it. It doesn't have to be set on or in water, it could be about being in a desert and trying to find water, or it could be about water vapor (clouds and rain). There are lots of water sports, fishing games, animal sims etc... that could be made about water. Survival game set in a flooded town? Sounds great. Water gun first person shooter? Amazing idea. It's really up to you. Go wild.
Rules!
1- No limits! As many polys and textures as your computer can handle. But remember other people have to be able to play your game if they are going to vote. If it melts my graphics card you're going to get a down vote from me.
2- Only 7 days for actual game creation. Don't get too ambitious as you may never finish on time.
3- Any assets created before the competition should be available for the community to use (i.e.posted in the resources forum). You can use scripts, models, rigs, 2d filters or any of the other great resources people have posted in the resource forum.
4- If you use any pre-created assets please credit the person who created them in your WIP thread.
5- You don't have to use the latest version of Blender, but be aware that making someone download 2.49b just to play your game will probably lose you votes.
6- There should be water in there somewhere!
7- Easter egg!!! If you manage to get an Easter Egg of our Favorite Moderator, Prof. Monster in there somewhere I'll certainly give you a vote.
Judging:
The public vote last time was pretty fun, so I think we'll be doing a public vote again this time, except with a bit of a difference. The vote will be multiple choice, so you should vote for your top 3 games, not just your favorite. This should spread votes around a bit more and make sure everyone gets a few votes (it's not very fun to enter a competition and have no one vote for you, even though you made a great game).
You'll be free to vote for which ever game tickles your fancy, but please consider the following:
Is it fun?
Does it have an interesting concept?
Is it well made (graphics, coding, sounds etc..)
Is it playable (few bugs or bad performance)?
Have they tried to make it accessible (options for non-WASD players etc...)?
Does it have water in it?
Are the instructions clear?
Did you finish the game and how long did it take you?
Do you think they really made the game in 7 days?
Are there any mitigating circumstances (the developer is 9 years old)?
Prizes:
I didn't collect my steam gift card last time, so it probably still exists somewhere. There may be other prizes, I know Thatimster donated an awesome one last time...
Other Benefits of Entering:
Last time kendrick1397 did some live stream Let's play type videos of the games, I don't know if he's doing that again, but I might do some myself, so it's a good chance to get some exposure for your games. Not to mention BGMC is one of the few times when people actually finish a game. It's great to have a finished game under your belt and really helps to motivate your and the feedback is great for helping you develop as a game designer.
How do I enter?:
There is no sign up sheet, you just have to navigate yourself to the "Works In Progress" forum, start a thread, title it like so:
"Bgmc 17 | 'Name of game'" and you're done! Be sure to let the community in on what you're making!
Some time before the final day of the competition, in order to submit your game, you must create a thread in the "Finished Games" forum with a download link to the game. (Preferably the .blend file) If possible try to use the latest version of Blender (2.75), but if not, please tell us which version you are using so we can play your game.
-----------------------------------------------------------------------------------------------------
You can start planning your games now (if you haven't already).
The first day of the competition will be Saturday August 8th and it will run until Sunday August 16th. You have 7 days during that time to devote to making your game. You can fix bugs or whatever up until the last day, then all the games will be collected in to a pack and voting will begin.
If you have any questions please post them here. You can also check out the site, http://www.bgmc.info/
which is currently being managed by pqftgs.
One extra thing:
If you need any technical help with your game you can post in the Game Engine Support and Discussion Forum with the prefix [BGMC17] and I'll try to take a look at your problem if I'm around.
THANKS to Battery for hosting the last BGMC, it was great fun.
And GOOD LUCK to everyone taking part!